Teaching Metaverse. What and how to (not) teach using the medium of virtual reality

  • Michal Kabát Faculty of Mass Media Communication University of Ss. Cyril and Methodius in Trnava Skladová 3, 917 01 Trnava
Keywords: Metaverse, virtual reality, edutainment, non-linear gaming, non-formal education

Abstract

Virtual Reality (VR) in education is a frequently discussed topic in many academic papers. Yet there is strong controversy around the extent to which it is possible to use this new medium in order to meet educational goals. Marshal McLuhan once said that “Our Age of Anxiety is, in great part, the result of trying to do today’s jobs with yesterday’s tools and yesterday's concepts” (McLuhan, & Fiore, 1967, pp. 8-9). On the contrary - we believe that in the case of virtual reality this anxiety is, in great part, the result of trying to achieve old linear goals in a new environment and that we need to re-evaluate the purpose of using the virtual reality platform to get more relevant results. In this paper we will try to shortly introduce the most used VR platform called Second Life and also examine attempts at using it for education purposes by pinpointing some issues that affected its adoption by students and teachers.

References

A Story Of Virtual Creation (2002). Retrieved from http://web.archive.org/web/20060701075155/http://www.g4tv.com/techtvvault/features/36196/a_story_of_virtual_creation.html.

Fineman, B. (2014). Trending: Metaverse-Moving The Internet from Interface to Interaction. Retrieved from http://www.internet2.edu/blogs/detail/7198.

Gaudiosi, J. (2015). Why Porn Is Virtual Reality's Dirty Little Secret. Retrieved from http://fortune.com/2015/07/31/porn-virtual-reality/.

Gregory, S., Butler, D., de Freitas, S., Jacka, L., Crowther, P., & Reiners, T., et al. (2014). Rhetoric and reality: Critical perspective on education in a 3D virtual world. In: B. Hegarty, J. McDonald, & S. Loke (Eds.), Proceedings of the 31st Annual Ascilite Conference (ascilite 2014): Rhetoric and Reality: Critical perspectives on educational technology, Nov 23-26 2014 (pp. 279-289). Dunedin, NZ: University of Otago.

History Of Second Life. Retrieved May 11, 2011 from http://wiki.secondlife.com/wiki/History_of_Second_Life.

Hogan, P. (2015). We Took a Tour of the Abandoned College Campuses of Second Life. Retrieved from http://fusion.net/story/181901/we-took-a-tour-of-the-abandoned-college-campuses-of-second-life/.

Libopenmetaverse. Retrieved March 20, 2012 from http://www.snipview.com/q/libopenmetaverse.

Linden, J. (2006). Historical Movie - Linden World August 2001. Retrieved from https://www.youtube.com/watch?v=uK3x3FNlleU.

McLuhan, M., Fiore, Q. (1967). The Medium Is the Massage: An Inventory of Effects. Harmondsworth: Penguin.

Mitchel, J. (2011). Second Life makes 100M a Year in Revenue. Retrieved from http://readwrite.com/2011/08/08/second_life_makes_100m_a_year_in_revenue.

National University Of Singapore. Retrieved March 30, 2016 from: http://secondlife.com/destination/nus.

New World Notes (2011). Retrieved form http://nwn.blogs.com/nwn/2011/12/70-of-slers-dont-explore-sl-1.html.

Second Life Grid Survey - Region Database (2015). Retrieved from http://www.gridsurvey.com/index.php.

Univerzita Sv. Cyrila a Metoda v Trnave vstupuje do Second Life (2011). Retrieved from http://cinemaview.sk/clanok/2000/detail/univerzita-sv-cyrila-a-metoda-v-trnave-vstupuje-do-second-life.

Published
2017-10-22
How to Cite
Kabát, M. (2017). Teaching Metaverse. What and how to (not) teach using the medium of virtual reality. Edutainment, 1(1). Retrieved from https://e-journals.pl/index.php/EDUT/article/view/10.15503.edut.2016.1.53.59
Section
Theory